16/2/18 PreCommune thoughts and planning

I understand the purpose of commune but do not appreciate it. The reason is being that I feel that I am stressing so much about trying to plan and lead two other people, rushing to do commune without having a strong research base. I feel it would've just been easier and more effective if I did more thorough research by myself. 

But then again, without having the structure of having groupmates, would I be as stressed and in turn more alerted as I am now? I can't guarantee I will be. But still, it still annoys me. Because compared to all the other students in foundation only graphics have to further plan commune!!! ......

 

My group mates are Carissa and Diandra. They are both Indonesian and were friends before commune making me feel a little uncomfortable as 1) they share the same nationality and coming from the same city? they have a similar cultural background, making the purpose of commune less effective 2) they sometimes speak in Indonesian and I feel excluded from the conversation 3) They were friends beforehand, so its not an equal getting-to-know-each-other social experience. Unfortunately, we formed this group fairly late in the commune so there weren't a lot of choices. 

19/2/18 PRECOMMUNE: Problem with thinking towards outcome product

I feel that its hard for me to pinpoint a starting point because I'm not sure what I want to communicate with the information I gather. I'm not sure what information is worthy enough to create an outcome from. I feel I'm too confined within my preconceptions of what GCD is and cannot think of a suitable form of outcome to portray the information I gather. 

20/2/18 COMMUNE d2: Diandra

I was in awe that Diandra prepared the exercise books to document our emotional charts. Although I didn't see the relevance of it immediately, I was in awe that she prepared a lot of things and inspired by her method. Her use of sketchbook is an interesting way for her to see our possible interest in the same subject. But most importantly, this method allowed us to leave evidence other than photographs.

I am motivated after today to create some type of exercise book, just like diandras, but perhaps not in the form of just sketching our surroundings. I was thinking mindmapping and visualisations as answers to questions about childhood would be a good start to indicate where to start in my project. 

26/2/18 Individual tutorial with Pauline

This afternoon, I signed up for a individual tutorial in hopes of refining my project 1 brief. Although I already had the draft down already and handed it in, I thought it might be useful to bring it to Pauline and see if there are anything I could tweak or problems that I should solve in her point of view. 

 Other than telling me to change it from third person writing to first, she also told me to that my thinking for the project description was not fluid enough and suddenly jumped from a place to another. I saw this problem as well and reflected that this could be because we only had 2 Hours to complete the brief and I was definitely rushing my thought process. I thought that I need to try to nurture a habit of keeping a record of my thoughts so the tutors or anyone could clearly see my thought process from start to finish.

27/2/18 confusion over project duration affected outcome idea

Found out today that the project was not two weeks as the timetable on moodle said but actually was less than one week's time. This completely affected my proposed idea for the outcome, as this sudden change of time given limits the type of outcome that I would want to do. One of the things that I've learnt over this course was to be realistic with time and project idea. My proposed idea was to incorporate fashion photography to portray characters and add illustrations to create the setting. However due to time constraints, I am forced to drop that idea and think of another one. I am thinking I most likely have to incorporate material sources that were not originally mine. 

28/2/18 TRIAL work: collage

 Inspired by Holly Pilot, I wanted to explore collaging. I went ahead without having a thorough plan of what sort of theme or central idea that I was going for. This was because Holly Pilot said that she focuses on and picks at the background details more than the main character and I wanted to see if I could do a visually stimulating as well as ambiguous collage like hers using her method. As I didn't know at this point what I wanted to communicate when re-interpreting the original material, I decided to use her method as a start or method to revisit and understand the original material more thoroughly before making a decision on what to communicate. I thought collaging may be useful as a method when I don't have a clear clue on the message because collaging and ambiguity allows the audience to have their own interpretation.

To find a concept for my collage, I start to go through the whole animation film and picked out scenes with objects or background detail that I was interested in. I found out that afterwards, they are all kind of all over the place and hard to visualise a narrative using these objects. This made it very hard to try to narrow down and select three or four objects that can fit together well.

AFTER FINISHING ONE

As this initial collage trial was done without having a specific theme or meaning behind it, I felt that it was unsuccessful or I am personally not satisfied with the outcome because dissimilarly to Holly Pilot, it didn't create and bring forth a new and ambiguous narrative or meaning. I'm sure if it even looked visually pleasant because I was trying to put as much as possible in it to make it look lively, however, it came out looking too messy. 

From this experience, I've learnt to first roughly plan out what the object matter I'm going to incorporate or have a theme in mind, in order for the next part (fitting everything together) become easier and logical.

 

1/3/18 ORIGINS of Classic Fairytale: thoughts

My interest towards the origins or backstory linking to authors personal history was sparked because I saw the darker psychological interpretation from the Winnie the Pooh, exploring the classic exhibition in v&a museum. I never realised that there could be a mental disorder angle to look at Winnie the Pooh and the characters. This really made me start to question even the most innocent looking story. I realised that it could always be due to the way we were raised, even though the signs were pretty obvious, we just never realised it. Researching and Looking into the origins were very interesting for me but I'm not really sure if it will in the end be beneficial to my final outcome. Im not sure now, how I can change the large input of information back into creating a GCD product because I haven’t found my centre point/ angle that I want to communicate.

8/3/18 Reflection on final outcome

AFTER PROJECT REFLECTION AND EVALUATION ABOUT OUTCOME PRODUCT

(DISCUSSION WITH FRIEND)

I had a discussion with my friend who does not label herself as a feminist or an anti-feminist but disapproves of the feminist's arguments because she thinks that a lot of them lack common-sense, solid evidence. She thinks that many women like to victimise themselves and she also showed me this example where a mother was taking advantage of being looked down upon, as weak and sensitive even though evidence were pointing otherwise. She also said the feminism theory being " men and women being equal " tends to get overlooked and pro-female was more emphasised. Regarding rape experiences, men's experiences were often overlooked and frowned upon as lies or accusations of why they didn't fight back. 

Some of the things that she talked about I agreed. I felt that many people nowadays, even though don't fully understand the concept of feminism always bring it up and overuse them in a different context just to pretend that they are relevant to the recent events. 

She said that my project felt forced as I tried to put two things that weren't connected except that they both had themes of rape in it. The fairytales that I've linked with metoo and times up are just fiction and didn't actually happen, changes the principles of the movement in a way. I was de-sensitising the metoo movement because it was about both female and males putting themselves in a vulnerable situation to empower other people to share their experience with rape. This made me think if I had become one of the people whom she is displeased with due to their fake wannabe support towards feminism as a means to be relevant.  

This conversation forced me to look in a different perspective that I didn't consider before. I thought this is useful because I will start considering the impact my product outcome will have on different minded people, thus allowing me to further refine my product to be better understood and recognised by more people. However, this led me to think whether I want my product to be understood by everyone. If I go into a subject with a certain angle, there will definitely be an opposite angle that dissatisfies or offends someone. In fact, its not really about which angle but as long as you touch on a controversial topic, you are bound to offend someone. 

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CHILDHOOD TALES

17/2/18 PreCommune: confused with pinpointing starting point

I feel very confused with how commune can contribute to my project research. because say going to the galleries or exhibitions, I can go by myself and record. Having to lead two other members actually distracts me from looking at the exhibition wholeheartedly. I feel very unprepared going into commune without thorough research to guide the process. However Pauline did say that it might be more useful that I go into commune without a fully developed concept as it will be more flexible for change with the contribution of my groupmate's potential ideas. Maybe I should try to do a discussion day instead of going somewhere day? I'm not very sure.  

 

21/ 2/18 PRECOMMUNE:Individual tutorial w/ Pauline: Theme discussion

I went to Pauline today to essentially try to think out loud and in the hopes that she would be able to assist me in selecting some of the more promising themes and focus my thinking.

She told me to discuss with her some ideas derived from part 2 that I would like to explore with. I realise that going to Pauline is great because she asks questions that lead you thinking the reason behind you're interested in things. She also stays objective and realistic whereas because I conjured them, I'm personally attached to them and unable to decide and understand the negative aspects of them. 

For example, when we were talking about my theme of geisha, she proceeded to ask me what was it that intrigued me. She also rephrases her questions a lot in order for it to be easier to decipher and answer. 

Geisha (interest points)

-detail -meaning -symbolic -traditional -a character in japanese culture 

-I am interested in personas + different characters 

-temporary character change

-connection to acting/performing 

-safety --> dont have to be it constantly --> the idea of non confinement 

 

Conclusion: 'safety of moving between different characters, not confined'  was a starting point that I could start researching and referencing artists. She said however as that starting point is quite broad, I have to try to find my personal focus to it which i agree.

 

24/2/18 COMMUNE d3 : ANNABEL :)

Activities on my day were actually somewhat inspired by Diandra's day because to be honest, I was struggling with making my teammates create research content that is relevant to my topic. Her emotional responses and documentation through visualisations were an interesting way to see in different people's perspective. Coming from various cultural backgrounds, I was interested in seeing how their childhood differed from mine. At first, I was thinking of doing Q & A interviews but I wanted to incorporate a visual element. This led me to prompt them to use mindmaps instead as it is useful to see their thinking process. 

 I thought that today was quite successful in terms of generating primary research, I was inspired by some of the works in the exhibition which led me into thinking possible outcomes or methods of creating outcome. It also provided me with a chance to get to know my groupmates more. 

 

Although the mindmapping and visualisations were good ideas, I thought it was poorly executed because the questions I provided were questions that are not immediately answerable and needs a lot of time to think. I felt that I could've sent the questions in advance so my groupmates had time to prepare so they wouldn't waste so much time thinking. 

Other than that I felt that the questions asked were very broad, not having a focus, many questions didn't relate to or progress from each other, making them broad and shallow. However, this was because I didn't know what direction I wanted to take in terms of theme and focus point. 

 

V&A Museum of Childhood

V&A Museum exhibition: Winnie-the-pooh, Exploring the Classic

26/2/18 Short tutorial w Clare

In class today, I was able to have a short tutorial with my tutor Clare, and we discussed about the direction of my project and I received some feedback from her. She said that the idea was re-interpreting an original text from another perspective is always interesting idea. However, she said that I should definitely put some time to think about the format of the outcome as the challenge is to try to integrate graphic design in daily life and not just in a gallery or in the form of a publication. She suggested that I could possibly consider the context of advertising, eg. campaign or billboards. I thought that this was a fair comment on this project as I didn't put enough thought into the outcome and was actually struggling on the outcome being too restricted within the conventions of GCD (i.e. publication, inter surface design, poster, packaging). 

1/3/18 Process problems: context of Advertising vs original objective: re-telling story

I felt that I was very restricted by the ideal of creating the outcome in the context of advertising. This could be because I thought that it was an interesting idea to pursue. Slowly, I feel that I am drifting away from my original standpoint? objective of re-interpreting the source material of the classic childhood tales which somewhat frustrates me because it feels that I am going off topic in terms of the project brief. But is it really a bad thing? Maybe not, I think if i manage to succeed with my idea, I think the outcome would be more successful then my previous proposed outcome. As my previous proposed outcome was just to re-tell a story, which led me to question Why should the audience bother to look at it? How is this relevant to the world right now? What makes this publication/ poster/ outcome different from the many product out there already? Because I am sure there are published books already re-interpreting and re-telling the original stories. In terms of outcome, I think it was good to transition from my proposed idea to my current idea, however, in terms of project brief, I feel I have to learn more and quicken my pace when thinking about the creative feasibility of an idea. If I decided quicker that this proposed idea was not relevant and not very good, I shouldn't settle but instead start researching more / ask for opinions in order to spark new ideas. But to be fair, the time given was very limited during the project brief write up workshop..

9/3/18 Problems with my preset structure for unit 7 + Tutorial

Looking at my preset structure of having four different (progressing) themes for the four projects at the beginning of unit 7, I thought it was a good idea as it gave me structure to the really broad title theme 'The Foreign and Familiar'. However going forward, I felt that Im not so sure afterwards because I was unable to explore the topics and develop my outcomes further as I wanted to. This is because I underestimated the time constraints, procedures and overestimated my abilities. Although I've gotten better at this since the foundation started, its still difficult for me to accurately consider and estimate how long would it take for me to complete a task due to my easily distracted nature and not-so-fluid skills in using digital media. This was further emphasised during my tutorial with my other students and it is a humbling and inspiring experience to see their outcomes and how they've progressed from their original standpoint at the beginning of the project. 

Other than not being able to explore my topics and develop my outcomes further, the outcomes nor the themes that I explore have links between the four projects. However, Is this a bad thing? There was no rule in the project presentation that the outcomes or themes have to be interlinked between the projects. One problem from this that I can think of is how the presentation will look like in the gallery (our lethaby gallery proposal).

Despite the difficulties, I don't think I would be able to change the preset structure since I've already started. And the problems that I've encountered so far are not big ones that I cannot solve. So far so good.

19/2/18 PREcommune: Individual tutorial w/ Pauline: Theme developement

Explore - nostalgia in relation childhood heroes/characters archetypes -- what the characters embodies

Foreign + familiar in childhood heroes and characters from the media 

I am interested in 

1) how engagement with media heroes and characters inspired ______  as children

2) what was the inspiration for authors, artists, film-makers or who designed media childhood characters.

(research - through interviews with people -- character designers' thinking (interview with designers))

 

1) what would you like to communicate?

2) what do I want to do with what I find out?

3) Can I do this in the time available?

17/2/ 18 COMMUNE d1: Carissa

Today turns out didn't follow the rules of our manifesto which made me reflect on how it was not ideal when we decided so many rules on our manifesto. 

Not being the first to do my commune day was very helpful in terms of allowing me to get a feel of what was expected of me to do on commune. Being the party that was being led, I could understand what it feels which allows me to better plan ahead to during my day how to instruct. 

26/2/18 Commune presentation

How might one/some of the ideas be developed?

Ideas could be developed through many ways. One could visualise it and realise the unrealistic logistics of the idea which prompts them to change it further to fit the occasion. They could discuss a lot with a partner that inputs more information that could be integrated into the already existing idea. Ideas could be further enhanced and developed through thorough research, both primary and secondary.

Although I had a clear direction in terms of the theme, I was inspired by one of the exhibitions (dream on) in the Commune to consider a specific focus within that theme which was very helpful. That in terms led me into looking at one type of method of communicating meaning.

What (Primary) research reference?

I felt that it was important to try to give myself boundaries because I personally work better within boundaries as too much freedom give me too many choices to work with. I thought of a title 'The Foreign and the familiar' as I am interested in reminiscing the past and exploring unknown and I thought it would be interesting to explore and document the foreign within graphic design and possibly fashion in my art so I would be able to see a journey. 

Within this title, I started by focusing and dissecting the word 'familiar' which made me think of childhood, a period of time that I am familiar with and have experienced before. I thought that this concept was relevant and significant as it allows me to look back and reflect on how my childhood moulded my identity and way of thinking. 

I was lucky that during my time of commune/ research, I was able to find relevant places we could visit as part of my research. The V&A Museum of Childhood and the V&A exhibition on Winnie-the-pooh, exploring the Classic, were both very relevant in their content and successful in linking me towards more material that would solidify my project. 

 

What (secondary) research references could be useful?

For secondary research, I was drawn to childhood tales, especially from Disney animation. As I did more research the topic, I was drawn to the contrast of the glorified and censored portrayal of the stories and the dark, gruesome origins of the tales. It really shocked me that Disney was able to completely retell the story and made it even more iconic and well-known than the original tale. 

I also found that many music/film/media industry featured or re-interpreted famous tales, and I was interested in looking at how they differently interpret the origin. It was useful in allowing me more insight and different sides of the story that I didn't think about. It was definitely an eye-opener. 

However the vast range of sources did make me confused, I'm even more unsure what I can do to create a fresh twist since there is already so much existing content about the topic already. Although that does mean I am more informed than before. 

28/2/18 One day project overall reflection

I felt that due to the nature of this project being self-directed, it was hard to immediately gain control and be able to plan, understand and have the drive to start working as opposed to projects that were teacher-led as these had a clear direction. I definitely felt a bit lost at some point and wasted a lot of time trying to get back on track. However, I think this is just due to lack of experience and myself specifically being very easily distracted and lack motivation when there isn't a clear path ahead. Although I already knew this about myself, I possibly didn't know the extent of my inability to focus when not given a clear direction. This is something I need to be aware of to improve on in the future or create a certain work ethic in order to change that about myself. 

I felt that I wasn't very productive today and was unable to keep up to speed with the progress of the rest of the class. I need to catch up during my own time to finish the amount that was due today. 

5/3/18 Outcome idea: #Metoo and #Timesup

I was very happy that I finally thought of a proper meaning and context for the disney fairytale. One of the things that I took away from the Winnie-the Pooh V&A exhibition is that I really like the method of incorporating an iconic image/ character into a completely different context to change their meaning to the reader. This re-interpretation of the character and context immediately draws attention to the design. I also likd the 

5/3/18 Project Proposal concept : 'The Foreign and familiar'

 

  • themes of memories, conflicts, problems? that was encountered in the past and could be faced in the future, stories (personal interest)
  • looking into the future? since as young adults, there are a lot of worries surrounding the issue of the future and what that might entail
  • taking advantage of personal encounters of issues and experiences that are still fresh, familiar to me, i want to reflect on and draw ideas from my personal experiences, my own problems that I had in the past and worries about the future

Talking about the importance of past experience in shaping personality (predominately in negative experiences)

From each past experience, we gain knowledge about both the world and ourselves, shaping our personality and thinking. However, some negative issues could be avoided, with better design or awareness of the said topic. On the other hand, should it be avoided? because without these experiences, we wouldn’t be the same person we are now, grown and stronger from that experiences, feeding on the knowledge we gained. But then again, there are a lot of negative experiences that are so dangerous and harmful that many are unable to overcome.

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14/3/18 theme deciding: insecurities/fears/ self-confidence/ health

Secondary research: coming of age films, such as the princess dairies, mean girls, clueless...etc These movies held a lot of memories because, during my adolescent years, I remember watching them and relating to them a lot. These films usually explore the typical high school/ secondary school experience, and although the ending is usually not so realistic, i feel that the general gist of the adolescent is portrayed accurately. This made me collect several themes that these movies have in common, which are 'a sense of belonging', insecurities and fears, self-confidence are things that all tweens struggle through. 

I had interviewed several of my friends about their adolescence experience to collect primary research which will, in turn, determine my focus on the topic of adolescence. I had specfically asked these 

Looking at their interviews,

Print experimentations

22 Mar : tutorial with hannah

In the tutorial with Hannah, we presented our made work and everyone contributed some form of feedback on each other's work. 

For my work, Hannah said to me that my project 2 outcome print has to be contextualised instead of just being a print. I was asked the purpose of this project, which was to raise awareness / inform adolescents the nutrition value of these food units, indirectly promoting them a healthy choice of foods. I agree with her as well, I want my work to have its position in the world and not just be a thing that I produced during foundation. I want my work to have meaning behind it even though people will most likely just appreciate its visual value and not take the time to further understand its intention or meaning behind it. Isn't that a failure / unsucessful point in GCD?

Many suggested different further development ideas such as creating a storybook with the illustrations as characters, making a stop motion animation as the story etc and that was helpful in terms of generating ideas that sparked further ideas. I will be further developing these ideas into visualisations in my sketchbook. 

 

25/ 3/18 Further development ideas with a focus on targeted audience

4. Comic

I was thinking of creating a comic, because at that age, I was very interested in reading graphic novels or comics, such as Astrix or Tintin. I did a short comic version in my book but was unable to develop it further due to the time constraints. I might progress this further after the foundation. It is a short story based in the future, where these superfoods are finally valued for their nutrition value in specific disease fighting qualities, such as mango has cancer-fighting qualities. I created a hypothetical store that sold these natural super good ingredients repackaged to have an appearance of medicine but is actually 100 % natural. It features a bunch of parents going to these stores early in the morning to line up just to get these 'medicine' because the doctors recommended it for their respecitive off springs who needs different treatments. 

I thought it was a cool idea envisioning the super foods as medicine because although medicine now are chemically combined and made, when technology wasn't that advance, the people used different foods as their medicine to treat themselves. I was hoping to have this idea as an underlying theme. 

2

Adolescence

 

 

15/3/18 Theme direction change

Although my primary research (interviews) and my secondary research (films) were more focused on the insecurites, fears and self-confidence,these kinds of topics, I decided to change my adolescence topic focus to looking at healthy eating. 

My theory is that a lot of the insecurities and fears and self-confidence were a lot focused on looks, appearances, image or perception that people have on ourselves which gives us more pressure to scrutinise ourselves in paranoia especially with unreal standards that the wide media portrays. And I think that health plays a big role in changing our looks and appearances. Although the influx and imbalance of hormones is one of the biggest reason, there is also an underlying problem that when we (as adolescents ) were given more freedom in choice, we would go for the tasty yet unhealthy snacks (taken from personal experience.. :( ) 

I also felt that eating good food will boost our moods and self-confidence because when we are healthy, we are feeling the best of ourselves. When we are sick, we feel weak and unable to really think positively, and so everything in our minds feels so negative. Therefore, I wanted to explore about health and healthy eating choices and habits for project 2

 

24/3/18 After tutorial: actions and thoughts

I agreed with hannah about needing to contextualise my print and was given a lot of ideas what to further develop in the tutorial. 

I did some further research and visualised some of the ideas in the sketchbook. If i had more time, I would have developed the prints and poster to create these further outcomes that could be incorporated and utilised in the real world

1. Apron 

I wanted to print the print pattern onto fabrics to create products which somehow has a connection with food, therefore, one of the products i thought of was aprons. However, it doesn't directly contribute to my initially proposed purpose which was to promote healthy food consumption, especially towards adolescents. 

2. Packaging

I thought about using the print as sort of packaging for online healthy food stores for delivery box prints or packaging prints, this could also be further decorated accustom to their brand identity. Although it does link more to my proposed purpose of promoting healthy food but due to the targeted audience being adolescence, they most likely wouldn't need to order in ingredients, as they most likely would be living at home and having their foods cooked by parents. 

REFLECTION AND THINKING:

Then the last idea cons made me think, that since they are adolescence, other than communicating the messages directed towards the targeted audience to achieve my purpose,  I should also target parents as well because they hold the main role to immediately and directly affecting their healthy food consumption. So if i advertise or promote with this other target audience of parents, I will still achieve my goal of primarily affecting adolescence.

 

27/3/18 Overall project 2 Evaluation

I very much enjoyed this topic of choice, as I was able to learn something that would benefit me outside of the foundation as well. 

- the graphic outcome that i created did not fully meet with my inital purpose or aim of the project 

- disappointed with myself for not having enough time to work through all of my further development ideas for the prints and illustrations. I felt that this project would have bene really strong if I had more time to further develop my ideas and making these ideas into product outcomes, that would spark more ideas and I am looking forward to doing more of that 

- happy that i was able to practise my illustrations skills digitally and on paper because I doubted my ability to illustrate from before this course.  I felt that now thinki htink about it my ability to draw before was just to copy and now I view illustrating as seeing the object in front of you and then putting down your perception or interpretation of the project. I am glad that i found that out. 

- deepened my appreciation for illustrators out there and opened my perception of illustration and now im adding illustration into one of the things about graphic design that i like

- thinking in terms of the targeted audience was actually very important because it impacted the choice of my outcome and the format/ method. I had to further research about the client and what they would be interested in before creating an outcome for them

-solidified my perception of the future role requirements such as the system of having a client and more problem-solving instead of fine art, where you are artistically creating and expressing oneself and not having a client to critique and ask for feedback.

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16/3/18 : Designing illustrations for super foods

The reason behind the decision on choosing which super food I would use as my outcome

After creating a smaller sized rough illustration of the different superfoods in my book to roughly consider what I want to use, I decided to choose tofu, sweet potato, walnut, mango, red pepper because of their respective minimal shapes/ patterns. As my next step is to personify these superfoods in order to make them into a character, I would have to add more things (illustrations ie. eyes, limbs) and with a naturally complex looking superfood (e.g. spinach) may make the outcome look too complicated/ too messy.

Choosing colour in relation to the targeted audience

With my audience of young adolescents in mind, I set out to create super food illustrations that had to look attention-grabbing in order to capture their attention. I focused on colour because personally, I think colour is one of the main features that I notice from products and one of the biggest reasons why I would get attracted to a product. I decided to choose colours that were bright and lively, but I also had to balance the need to making the illustrations resemble the actual food. 

Detour: Making a Print pattern

After scanning the illustrations and manipulating it digitally, with all the illustrations on the screen, I suddenly realised that it looked quite visually appealing together with being animated characters. The thought of making it out of a print pattern came to mind, so I created a few with different scale and coloured backgrounds. Although my original plan was to personify the superfoods, I thought this was an interesting detour worth investing in as I had never considered the possibility of making a print and it would broaden my portfolio in the end. 

26/3/18 Further development ideawith focus on targeted audience

3. Game

I thought of perhaps creating a game or re-imagining the designs of a pre-existing game, in order to use not just my print as a decoration but also use my original illustrations as characters to the game that gives out information about the foods. This idea that relates to game was that because taking from personal experience, at that time, I was focused on games, anime so I thought most likely til now the adolescents still focus most of their time on games especially with the prevalence of a mobile phone. It is also a method to have a fun but educational experience. 

This was partially inspired by the game Fruit Ninja, a game I was quite interested in my time as a tween/ teen. It was in itself a very fun game, but I espeically remembered not only because we could have different upgrades but also they would randomly have random facts about different fruits and these facts were very unusual and things I've never heard before (because lets be real, Why would i research about fruits in my spare time when I could be playing games??). I really liked this way of learning new information because this app wasn't just dedicated to learning but to play game, the information was interesting and it wasn't a big load of information. 

taking inspiration from that, I thought further to create an adventure type journey game with characters that could be different super foods. and basically the game is for the charcters to collect these super foods that would give the characters different powers (related to the super food's respective beneficial nutrition value) etc. etc.

This would be appealing to my proposed target audience. 

 

27/3/18 Brainstorming about project focus and direction

 Approaching topic theme and primary research and thinking

-For this project, young adulthood, my age and experiences right now is the closest and resembles the theme 'young adulthood' the most. Therefore, I took inspiration from personal experiences but also referenced the interviews bits with a comparison of young adulthood in it. 

-the focus on gratitude and finding a design solution of improving emotional and mental health was something that I personally wanted to find out due to having experiencing emotional and mental struggles about achieving.  I felt that a lot of young adults in this transitionary phase often put a lot of pressure on themselves to do certain things in order to have a solid foundation before going into the real world and getting real jobs, so thats why I was hoping to find information to help improve with the situation. 

 

Although I was slightly behind on schedule, my progress today was quite well in terms of brainstorming and setting a general direction to my project 3.

 

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7/4/18 Brainstorming for project four ideas and foucs

Design/ Concept thinking

This project, Mature adulthood was based on the experience of being a full-fledged adult. Due to my inexperience and haven't gotten to that level of maturity yet, I don't think I will be able to complete any primary research other than interviewing my family and friends who are around 30 ish. 

However, this made me think why not try to document and depict my preconception of mature adulthood in the perspective of a young adult. I thought that it might be interesting as it may be significantly different from the reality of mature adulthood and it would be entertaining to see this publication or outcome when I've grown older. (because of my imagination and naivety)

IDEA 1: PRECONCEPTION OF ADULTHOOD

My initial idea proposal was to create an outcome that focuses on my preconceptions of mature adulthood, and their likely load of responsibilities but also immense power. From my primary research visualisations from commune, I asked my participants to visually draw out their perception of what adulthood is to them. A few are realistic I presume and some are quite weird and strange.  I think it will be interesting to the target audience of adults to see it and laugh because being adults they understand that these imaginations are absurd and untrue. 

 

10/4/18 Choice of formats and methods

After brainstorming ideas, I decided to go with the last one, 'time capsule' because I wanted to end the unit 7 on a personal note. I thought that since the last three projects weren't really derived from my person, it would be nice if one project was dedicated to myself, so that's why I chose it. I think, therefore, my audience is my future self in the future. upon reflection, I thought it might be too revealing or awkward for another person to be reading about you when you're not a famous person or anyone important to the viewers. 

Thinking in terms of methods, 95% reason being that because we have to hand in a publication and I haven't made one yet so I should use this project to create a publication outcome. 5% reason because other than the publication format, I can think of limited suitable formats for outcome such as diary form.. I'm not really sure and will spend some time on it to figure it out

15/4/18 Evaluation

If I had more time, I will definitely develop in further, first of all, I would create more pages, and have a smoother link/ transition from presenting illustrations with random facts about 20 year old me to linking ahead to the 30 year old me to end the publication. I felt that the ending was too abrupt because I didn't have more time to think about the ending and even if i did, I'm not sure if i would have been able to illustrate it on time.

To further develop this, I can perhaps build an installation with the theme of a time capsule in mind. or creating a film that has a nostalgic feeling that documents snippets of the daily life of my 20-year-old self, similarly to a vlog but specific that its giving real-life moving image about the city I'm living in right now, the people I know and etc. 

3

Young Adulthood

 

28/3/18 (research on mindfulness and meditation ideology )Idea and concept

Thinking behind concept/idea

-The app headspace gave me an introduction to meditating and mindfulness to calm emotions in order to ultimately improve emotional and mental well being. I thought that it does make sense because, with meditation, your mind is calm and can evaluate and assess situations more thoroughly, making you able to understand what needs to be done to achieve, thus you're more focused and productive. Whereas mindfulness has the ideology that you must live in the present and be aware of our thoughts and feelings as they happen from moment to moment. This ideology gave me an idea. As we (young adults) have more time to reflect on our past, we tend to always have many things from our past that we regret and want to change. The idea is quite personal and is to create an outcome that sends a message to your old self when you've done the mistakes. This allowed us to finally express our anger, frustration, and sadness to our old mistaken self and let go of them to only think and be aware of the present. 

Upon further narrowing of research, I found the benefits of appreciation and gratitude

 

1 Apr :thinking behind project idea

I want to take it in a more modern and relatable way such as simple things to remind us to be grateful in daily life. By choosing something more relatable, I feel its easier to make people feel grateful because when the story is too great and heroic, people will disassociate and think of it as fiction and not as a real-life event, " this is not me", " this won't happen to me". I want them to think, "right... so and so did this for me". This also reminds people of 

WHY? Design decision: This is with the aim of creating a habit of feeling gratitude which helps to improve emotional and mental well being through generating activity in the area of the brain that is connected to regulating emotions and support the process of stress relief. This could be linked to my other proposed purposes of reducing stress and helping to improve depression. This could be because they feel a sense of worth because from people's judgement to help and sacrifice in their behalf which means they valued them enough to sacrifice themselves. 

4

Mature Adulthood

8/4/18 Brainstorming for project 4 idea and focus

IDEA 2: further development of the first idea

Further building on the first idea of but with illustrations of imagined hypothetical stories or anecdotes of scenarios where adults are likely to encounter. This would be more visually appealing to look at more than a list of some sort. 

IDEA 3: The fear of ageing 

I thought that this was relevant taking inspiration from my mom, who once said that ' I'M TURNING 50 next year. I'm NOT YOUNG ANYMORE'. I thought I could possibly create a publication or poster of some sort that relieves the stress of aging and stress about the good side to aging (if there are any) in a funny, happy manner that will make it more acceptable tothe targeted audience of mature adults. 

11/ 4/ 18 Developing publication (method)

Although I've figured out the topic of the publication, I have to visualise and think about the methodology that i'm going to approach it with.

As I've been practising with illustrations digitally, I wanted to keep doing because it made me feel quite comfortable and it doesn't require any external factors, such as photography where I would have to look at location and model and equipment and props. Other methods might be too time-consuming when I only have around less than a week left.  

I've always been considering film but again similar to the reason above, I don't think I will be able to choose that. Therefore, for this project,  I am going to keep going on with illustrations.

30/3/18 creating trials (illustrations) in progress to outcome

experiments and techniques

- This project's experimental outcomes and outcomes were primarily illustrations because after the second project that consisted with a little practice of illustrations, I wanted to keep going with practising my illustration skills digitally and I felt it was really fun. 

- I especially tried to think in my 'young adult' way, about what I like in advertisings in order to engage with what young adults as a whole would most likely want to see in order to create an outcome that would appeal to them. The use of 'puns' was and still is a popular trend in language and making fun. Although this poster attracts young adults due to its funny approach, but it holds a deeper message to initiate and question people whether they have been grateful.

10/4/18 Gallery proposal text for outcome posters

The two posters use a play on words with grapes and grates to make up a ‘pun’ that sounds like the word ‘grateful’ to evoke reflection on gratitude in light-hearted manner. The exaggerated scale of the objects and bright colours were chosen to give off a dramatic look to attract the younger generation. These two posters aim to evoke the viewers into reflecting if they are grateful, ultimately aiming to indirectly introduce the viewers to starting the practise of gratefulness.

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9/4/18 (project 4)ANOTHER IDEA

 After doing reflection for the last project, one of the ideas made me think of further one of the ideas to develop accordingly for this project. 

IDEA 4: Time capsule, a 'letter' to my future self

Furthering the idea was reflecting the past and writing everything down in the past that affected you emotionally in order to let go of it. I thought that for this project, I can interpret this thinking into documenting the '20-year-old now' for my future self which will then be read as the past. I thought that it was a relevant and interesting idea because when I grow older to thirty or so, I feel like most likely I will forget what I'm like when I'm twenty or now or 19 or 16 because I'm so forgetful and i think its important that I try to remember all the random facts about myself at the age of 20 because its the age of experience and age. I think i want to see if there is a big difference in personality, hobbies, choices... etc when I'm older.

5. Project 84 

Inspired by CALM who laughed the campaign project 84 which is a campaign where they produced 84dressed humanoid statues and placed on top of a high tower to mimic men committing suicide. I feel that as society advanced, the pressure and expectation to succeed mount, making males vulnerable to suicide, especially when they are the supposed 'breadwinners' of the household. They are further pushed by the stereotype where men are suppose to be strong and are not allowed to have weak thoughts. 

14/4/18 overestimating my ability to Illustrations

Creating the illustrations for each page was very fun, but I think I again, overestimated my ability to create a lot of illustrations for many pages. 

I was deciding about the number of pages in the publication. Due to having to print in the format of a booklet, the publication has to be a multiple of four. I am thinking of creating 20 pages, which is symbolic of the age 20, my age now. 

However, Due to the deadline being very close by, I don't think i am able to create 20 pages of illustrations for the publication which is disappointing. I was hoping to perfect this project because compared to the other projects, this one closely related to me more.